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Old Mar 26, 2006, 04:44 AM // 04:44   #1
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Default Trouble getting to Fort Aspenwood (Kurzick)

I've tried to get from House zu Heltzer to Fort Aspenwood about 20 times now, with many different groups of people, and have yet to make it.

Does anybody have any tips/routes/strategies on how to get there? Is there a better starting point?

I'd be grateful for anything right about now.
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Old Mar 26, 2006, 04:49 AM // 04:49   #2
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Pick-up groups are too unpredictable. Try it with henchies and you should make it with no problems. The earth warder helps quite a bit.

The route is pretty much directly east.

Kill the Dredge Gardeners and the Mender things first.

Aggro carefully.
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Old Mar 26, 2006, 05:11 AM // 05:11   #3
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Yeah, simply go out of house and then head up. Here's the henches that I use

1) healer
2) prot
3) spirit
4) gardian
5) domination
6) mage / earth
7) fighter
8) me (as a warrior)

and on another note, I love the domination and interrupt henches.
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Old Mar 26, 2006, 05:53 AM // 05:53   #4
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i just did it with henchies...make sure you don't aggro too much, especially near the middle, and the last 1/3 or 1/4 you can pretty much run
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Old Mar 26, 2006, 06:28 AM // 06:28   #5
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dredges + luxons can be a pain >.< those darn ritualists keep spamming flesh of my flesh on every monk mob i kill.
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Old Mar 26, 2006, 06:50 AM // 06:50   #6
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Tried that. Originally tried with Henchies, going up the stairs and east. Got killed many times. If there's more than one Gardener in the group it's almost impossible.
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Old Mar 26, 2006, 06:51 AM // 06:51   #7
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I love them too. I tried with that group, but there was no earth mage in the city. I put Cyn in instead. Works okay until about 1/2 to 3/4 of the way there and then we get killed over and over and over again.
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Old Mar 26, 2006, 07:01 AM // 07:01   #8
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Yeah Ferndale is a big grindfest in this preview.. I cleared the entire area out (took a while, with many rezzes) with henchies only to be given a choice of 3 new portals to go into (knowing that once I go into one I'd have to grind to another portal).

My suggestion is that you take henchies and fight south to the other rez shrine. then, head northeast (below the area with the bridge and the dredge boss), fighting the mobs until you get to the clearing. After you get to the clearing, you may either want to kill the nearest mob or two, or just try to maneuver as best you can towards the end of the clearing with the Dredge NPC. Once he is in site, run your ass off until you get to that shrine and portal. Then, you'll be able to run in there no problem.

Go very slow because in their extreme paranoia of the next overpowering solo-build and game-breaking runners, there are many, many popups in Kurzick-land (luxons, oni, and warden mobs). If you can't run, then go the same direction I told you, but keep fighting. It'll take a while and you'll probably have to do it again to get to the other portals, but it'll eventually work.

Ferndale is probably the most grinding area in the game right now so don't feel bad.

P.S., My suggestion would be to do the last dredge quest (kill Maximole) at the same time as you do the last stretch of the lengthy Black Moa bird quest (whether you cap it or kill it). They are very close to each other. This keeps you from having to grind into the center of the zone twice.
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Old Mar 26, 2006, 07:05 AM // 07:05   #9
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I just suicided and ended up by a Resurrection Shrine a couple meters away from the Fort. Effortless.
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Old Mar 26, 2006, 07:08 AM // 07:08   #10
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I got killed over and over again by stupid henchies which ALWAYS run forward WITH me, but don't run back when I'm done pulling. :/

Aha, then second mob of dredge come; GG.
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Old Mar 26, 2006, 08:35 AM // 08:35   #11
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Ferndale, especially the part between House and Aspenwood, is quite horrible.

You have to pick up the dredge mobs as close to the walls as possible, because the central plain thingy is patrolled. Plus there are Oni popping out of the ground and screwing you over.

I done it witch henchies at my second try. On a side note, as an unoriginal Rt, I'd like to say that I hate the amount of interrupts an average dredge mob has
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Old Mar 26, 2006, 08:37 AM // 08:37   #12
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Took henchies on my way to Fort Aspenwood. Party only wiped once. Taking on a huge mob with two Dredge Gardeners isn't a good idea.

Overall it only took 20 minutes...
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Old Mar 26, 2006, 08:53 AM // 08:53   #13
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Quote:
Originally Posted by Synxernal
I just suicided and ended up by a Resurrection Shrine a couple meters away from the Fort. Effortless.
I had something like that happen. Killed the mobs by the warp point and went up then hit a band of those dredge things and got owned....rezzed virtually right outside Aspenwood

Now I know to kill the Gardeners first lol

Rich
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Old Mar 26, 2006, 09:21 AM // 09:21   #14
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For creatures that supposedly don't have a problem with humans (the Moleneaux quest outside Aspenwood explains the Dredges' plight), they are surely vicious. I have a right mind to buy some boat tickets for Stone Summit and get some of these guys enslaved again. (Moleneaux be damned!) I also wonder how the hell they could've gotten enslaved in the first place. They'd own the Stone Summit any day. Maybe it's time they got their revenge on the Stone Summit now that they have assassins in their ranks?

Regarding the difficulty between Heltzer and Aspenwood in Fernsdale, I just think the patrol paths need to be refined a bit (or even a couple of the mobs taken out entirely). There are way too many times where it looks like you're fighting multiple, overlapping patrols at once, which sucks seeing as they have warping Assassin Dredges and healing Dredges that make our healing henchies look like the dogs that they are. This was the part that had me so damn frustrated yesterday that I had to take a break from GW. Managed to make it to Aspenwood this evening, albeit with about 40% DP on the whole party.
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Old Mar 26, 2006, 11:00 AM // 11:00   #15
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Yea, kurzik aspenwood does seem a bit tougher to get to than the luxon side.

I guess thats why the Luxon side is so stacked with people waiting for the opposite side to join... or maybe its because that mission is so fundamentally flawed.... a 'rapid fire area effect 250 damage non friendly casualty inducing npc' anyone.
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Old Mar 26, 2006, 12:38 PM // 12:38   #16
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i noticed that shelter helps a lot in the countering of this rapid fire area of effct attack...
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Old Mar 26, 2006, 02:04 PM // 14:04   #17
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I got there fairly easily with a random group of humans and a few henchies. I don't think I died once. I don't remember it being that hard.
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